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Competency

This rule was inspired by rules in the The Weapons Compendium, © 1993 by John H. Crowe, III, and published by Pagan Publishing.

The following levels of competency can be used to determine a character's expertise in a particular skill.

Incompetent (base skill through 24%): The character is incompetent at the skill. Only the most basic of information will be available to the character unless they make their skill roll. Even if they make their skill roll, the Keeper may decide that some advanced information is not available to them.

A character may be able to pass himself off as an expert with a Fast Talk roll but would not be able to maintain the deception under scrutiny.

Competent (25% through 59%): The character is competent at the skill, though at varying levels of competence. The character can usually exercise manual skills in non-stressful situations. Basic information is available to a character without them making a skill roll.

The character could research most questions in an intellectual skill, given enough time and the right resources. The Keeper may decide that very advanced topics are completely out of the character's realm of knowledge unless resource materials are available.

A character may be able to pass himself off as an expert with a Persuade roll but might have to make a Fast Talk roll if asked a question and fails a skill check.

Expert (60% through 89%): The character is a professional or an expert at the skill. The character is good enough at the skill to make a living from it. The character can always exercise manual skills in non-stressful situations. Basic and fairly advanced information is available to a character without them making a skill roll.

The character could research any question in an intellectual skill, given enough time and the right resources. Even very advanced topics are known to the character after a successful skill roll.

The character is an expert in the field and does not have to make a skill roll to pass themselves off as one. However, a Fast Talk roll may be necessary to pass themselves off as a better expert than they are.

Master (90% and up): The character is a master at the skill. The character is one of the best practitioners of that skill in the world. Advanced information is available to a character without them making a skill roll.

The character can know anything about the topic with a successful skill roll.

The character is a master in the field and is known to others in the field, and perhaps to those outside the field.